Illustrative sample
Beat the Box
Teams of two to six enter a box of light and play three short rounds set to the beat.
The guest journey
A clear way in.
A reason to stay.
Meet the challenge
A host briefs the team outside the box.
Play three rounds
Dodge, hit and build through a rhythm-led sequence.
Finish together
The game resolves in a collective result.
Take the team moment
A leaderboard and optional photo carry the experience beyond the box.
Existing capability
The sample combines the studio’s interactive projection and motion-game capabilities.
Developed for your version
The custom enclosure, three-round game and music treatment are developed for the campaign; this is an illustrated build.
The practical details
Make room for
the whole experience.
These are planning assumptions for the sample. Your venue, audience and operating hours shape the final specification.
- Space & power
- 12 × 12 ft box within a 15 × 15 ft operating space, plus queue allowance. Two circuits.
- Guests & pace
- Teams of 2–6. Three 60-second rounds; planning target about 40 guests/hour including briefing and changeover.
- People to run it
- One technician and one host in the sample plan.
- Venue checks
- Venue approval is needed for enclosure height, ventilation, exits and clear approaches.
- Set safe player spacing and a version of the mechanic that accommodates different movement ranges.
- Music licensing, sound spill and queue position must be agreed for the venue.
Creative directions
Your story changes everything.
These fictional directions show how the format can serve a different brief.
Launch an album
Build the rounds around a cleared track and the artist’s visual world.
Train together
Create a playful team circuit with reachable, adjustable movements.
Enter the release
Turn a film or game setting into a short cooperative mission.
What we build for your brief
Three studio workstreams shape this direction. Your proposal defines the final deliverables and keeps vendor costs separate.
- A game inside your world
Set visuals, projected environments and team-photo creative.
- Three coordinated rounds
The dodge, hit and build mechanics with the agreed music treatment.
- A complete team journey
Briefing, scoring, leaderboard and changeover behavior integrated with the custom enclosure.
Studio planning allowance · CAD
$100K+
Planning allowance in CAD, before HST. Studio creative and software are separate from third-party hardware, fabrication and site costs. Final scope and live operating hours are agreed in the proposal.
Third-party costs. Projection, enclosure fabrication, event AV and licensed music are separately scoped.
Schedule. 6–11 weeks · planning window from prototype start to opening, subject to set and music approvals.
Download producer briefDuring the run—and after it
The host handles briefing and changeover while a technician maintains the installation. Touring, storage, music rights and additional live days require an explicit scope.
What the recap can tell you
The recap can distinguish completed team rounds, participating guests, photo links generated and separately consented subscriptions.
Make it your own
Bring the brief.
We’ll shape the possibilities.
Tell us the audience, the moment and what you want them to do. A venue or final budget can come later.