Secret Location
All ideas

Phone crowd game

Turn an audience into a team.

One shared screen. Short rounds. Guests join in their browser and influence the same live game together.

A starting point for

  • Conferences and keynotes
  • Arena fan events
  • Large group launches

Illustrative sample

Crowd Play

Guests scan a QR code, join a side and play a short game that everyone can follow on the main screen.

Proven connection flow · new game
Studio planning allowance$45K–$75KCAD · before HST · third-party costs additional
Initial schedule4–8 weeksfrom approved scope, with a network test before opening.
Space at a glanceA shared screen or projection surface, clear QR signage, screen power plus one circuit.See practicalities for access, power and queue space.
Illustrative 3D scene for Crowd Play; proposed creative, not a photograph of a delivered installation
Explore the installation

Look around the space and follow the guest journey.

Illustrative render · 3D loads when you choose.

Read the practical details

The guest journey

A clear way in.
A reason to stay.

  1. Scan and join

    A QR opens the controller in the phone browser; no app installation.

  2. Choose a side

    A short onboarding step makes the next action obvious.

  3. Change the big screen

    Guests contribute to one race, mural or team challenge.

  4. See the result

    The shared finale pays off the crowd’s effort; optional follow-up is separate.

What this sample represents

Start with what’s proven.
Test what’s new.

See delivered work

Existing capability

Phone drawing and QR join flows have been used in Illuminarium shows.

Developed for your version

Your multiplayer rules, crowd size, network configuration and host flow need to be tested for this event.

The practical details

Make room for
the whole experience.

These are planning assumptions for the sample. Your venue, audience and operating hours shape the final specification.

Space & power
A shared screen or projection surface, clear QR signage, screen power plus one circuit.
Guests & pace
Sample target: 20–200 simultaneous players in 3–5 minute rounds. Validate the chosen limit with the venue network.
People to run it
A host introduces rounds; technical operation and network support are specified in the run plan.
Venue checks
  • Confirm usable Wi-Fi or mobile coverage with the intended crowd load.
  • Offer a spectator role or an assisted route for guests without a suitable phone.
  • Set name filtering, reconnect behavior and an operator pause before opening.

Creative directions

Your story changes everything.

These fictional directions show how the format can serve a different brief.

Halftime race

Sections of the arena compete in a short sponsor-branded relay.

Living mural

Every contribution adds to an image revealed at the end of the session.

Choose the ending

A keynote audience collectively changes the final chapter.

From idea to opening

Know what
you’re planning.

How we build together

What we build for your brief

Three studio workstreams shape this direction. Your proposal defines the final deliverables and keeps vendor costs separate.

  • A shared game

    Your game mechanic, team structure and main-screen creative.

  • The phone controller

    A browser join flow and simple controls that fit the audience.

  • The show integration

    Host cues, reconnect behavior and a load-tested game configuration for the agreed network plan.

Studio planning allowance · CAD

$45K–$75K

Planning allowance in CAD, before HST. Studio creative and software are separate from third-party hardware, fabrication and site costs. Final scope and live operating hours are agreed in the proposal.

Third-party costs. Shared screen, venue AV and any dedicated network are separate vendor costs.

Schedule. 4–8 weeks · from approved scope, with a network test before opening.

Download producer brief

During the run—and after it

The proposal defines show-control duties, host cues, network responsibilities and a reconnect plan. A touring version needs network validation at each stop.

What the recap can tell you

The recap can report connected participants, completed rounds and reconnects. Optional marketing subscriptions have their own consent record and count.

Make it your own

Bring the brief.
We’ll shape the possibilities.

Tell us the audience, the moment and what you want them to do. A venue or final budget can come later.

Discuss Crowd Play